Whereas recreational games are a fun thing to do with friends, serious games are useful tools that can help test ideas in a safe-to-fail environment. It's better to crash an economy, or fail to effectively respond to an emergency, with some poorly-played cards than in reality.
Design
Some designs are simple tabletop systems that can explain a concept to senior stakeholders, whilst others might be larger affairs that are designed to test team planning across multiple departments, using in-person and digital attendance.
Whatever the intention, something can be created that combines mine and your knowledge and skills in order to produce a product that is fit for purpose.
Production
Quality graphic design and components will help engagement with any serious game - but equally, sometimes you want something which is clearly designed but still simple.
Physical (or digital) production is a key part of any game creation process, and I can match what's needed depending on the use case - including card games, board games, hybrid games, and 'print and play' models.
Facilitation Vs Standalone
Some serious games require facilitation to help participants realise their full worth; others can be used as soon as the box is opened and someone starts to look at the game guide.
I can work to both specifications, and am happy to instruct people on facilitation so that you are able to deliver any serious games after my departure.
A resilience-based card game of mine on show at the UK Games Expo 2025 academic track
Working on a flooding game for communities in Scotland, alongside Socialudo
If you would like to have a conversation around serious game facilitation or design, get in touch via hello@robgrayston.co.uk